Tim Chrisman — Unity Developer & 3D Render Specialist
Delivering real-time 3D, VR/AR, and simulation experiences. Unity-focused engineering and production leadership.
Tim Chrisman is a Level 17+ Technical Artist & Engineer specializing in Unity & Unreal Engine. From building modular character systems to forensic incident recreation and military-grade simulations, Tim bridges the gap between high-fidelity art and performant code.
This portfolio is a playable retro platformer, which needs JavaScript. Everything in it is listed below.
Stats: experience: 17+ Yrs · engine: Unity/UE5 · location: Suffolk, VA
Skills
- Unity
- Unreal Engine 5
- C# / C++
- VR / AR / XR
- Tech Art
- Forensic Viz
- Simulations
Toolkit
- Unity: 5 out of 5
- C#: 4 out of 5
- AI Prototyping: 4 out of 5
- Firebase: 4 out of 5
- UE5: 3 out of 5
- Photoshop: 4 out of 5
- 3ds Max: 4 out of 5
- MySQL: 4 out of 5
Projects
Experience
- Technical Artist / Software Engineer, Griple (06/2024 – 08/2026): Built Griple's character customization system and multi-character "Duo" emote experiences (VFX, SFX, animation), backed by Firebase Firestore for player data and cosmetics.
- Owner, Full Draw (01/2023 – Present): Produced court-ready UE5 forensic visualizations for litigation and designed SCORM-compliant VR/WebGL safety training (OSHA, AF paint simulator).
- Co-Founder, VARtech LLC (09/2017 – 01/2023): Led DoD, maritime, and commercial VR/AR/simulation development — Navy ship tours, AI-driven maritime fire-safety training, and heavy-equipment (MEWP) demos across desktop, mobile, and VR platforms.
- Game Developer, Threat Tec (12/2016 – 09/2017): Built a multiplayer battlefield simulator and tactical VR demos tracking real-world weaponry (pistols, rifles, M2 machine gun) via VIVE trackers and recoil haptics.
Education
- Bachelor of Science (B.Sc.), Modeling, Virtual Environments and Simulation, ECPI University, Virginia Beach, VA (2007 – 2010)
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